Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2018.4.0f1
2019.2
2019.2.11f1
2019.3
2020.1
Issue ID
1193777
Regression
Yes
Profiler stucks with Autoconnected Player option and can't be switched back to Editor when AndroidPlayer is selected
How to reproduce:
1. Create a new project
2. Open Window -> Analysis -> Profiler
3. Enter Play Mode
4. Select AndroidPlayer(samsung_SM-G977U) in the Attach to Player dropdown
5. Select Editor in the Attach To Player dropdown
Expected result: Editor option is selected and Profiler continues working
Actual result: Editor option can't be selected and Profiler is stuck with Autoconnected Player option
Reproducible with: 2018.4.0f1, 2018.4.12f1, 2019.2.11f1, 2019.3.0b8, 2020.1.0a9
Not reproducible with: 2017.4.33f1
Notes:
- Profiling can't be switched back to Playmode from Autoconnected Player too
- When it's switched to another Player such as AndroidPlayer(Huawei_LYA-L29) Profiler continues working as usual
- When AndroidPlayer(samsung_SM-G977U) is selected error is thrown: Socket: connect failed, error: A non-blocking socket operation could not be completed immediately. (10035)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a18, backported to 2019.3.0f5, 2019.2.18f1, 2018.4.17f1