Search Issue Tracker
Fixed in 7.1.6
Votes
0
Found in [Package]
7.1.2, 7.1.1
Issue ID
1193808
Regression
No
[HDRP][Improved Prefab] Blue marker is missing on making changes in Blend Distance in prefab of Density Volume
Blue marker is missing on making changes in Blend Distance in prefab of Density Volume
Steps to Reproduce:
1. Create a new Project with 3D Template
2. Open Package Manager window
3. Find High Definition RP and click install
4. In Project window right mouse click > Create > Rendering > High Definition Render Pipeline Asset
5.Open Project Settings > Graphics > Scriptable Render Pipeline Settings slot > Drag and drop HDRP Asset to this slot
6. Create an empty Game Object
7. Add Density Volume component to it
8. Make prefab of this GameObject
9. Change value Hierarchy > GameObject > Inspector > Density Volume > Blend Distance > X = 2, Y=2, Z =0
Expected Result:
Blue margin line appears on changed values
Actual Result:
Blue margin line is missing
Reproducible on: 2020.1.0a10, 2019.3.0b8, 2019.3.0b4
Environment: Windows 10 and Mac 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
 - Addressables Profiles window UI break when creating a new Variable with a long name
 - No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
 - Blurry, low quality Active Profile icon used in Addressables Profiles window
 - Tree Asset Preview window is not updated after assigning a new Material
 
Add comment