Search Issue Tracker
Fixed in 7.1.6
Votes
0
Found in [Package]
7.1.2, 7.1.1
Issue ID
1193808
Regression
No
[HDRP][Improved Prefab] Blue marker is missing on making changes in Blend Distance in prefab of Density Volume
Blue marker is missing on making changes in Blend Distance in prefab of Density Volume
Steps to Reproduce:
1. Create a new Project with 3D Template
2. Open Package Manager window
3. Find High Definition RP and click install
4. In Project window right mouse click > Create > Rendering > High Definition Render Pipeline Asset
5.Open Project Settings > Graphics > Scriptable Render Pipeline Settings slot > Drag and drop HDRP Asset to this slot
6. Create an empty Game Object
7. Add Density Volume component to it
8. Make prefab of this GameObject
9. Change value Hierarchy > GameObject > Inspector > Density Volume > Blend Distance > X = 2, Y=2, Z =0
Expected Result:
Blue margin line appears on changed values
Actual Result:
Blue margin line is missing
Reproducible on: 2020.1.0a10, 2019.3.0b8, 2019.3.0b4
Environment: Windows 10 and Mac 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment