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Votes
10
Found in
2019.2.0a8
2019.3
2019.3.0b8
2020.1
Issue ID
1193781
Regression
Yes
Custom shader doesn't override built-in terrain shader
How to reproduce:
1. Open the attached '1193781-shader-override-issue.zip' project
2. Open 'SampleScene' Scene
3. Inspect 'Standard-FirstPass' shader
4. Notice that shader's name is Shader "Nature/Terrain/Standard"
5. Notice that 'Default-Terrain-Standard' shader is assigned to 'Terrain-standard' GameObject
Expected result: Built-in shader is overridden and 'Terrain-standard' GameObject is red
Actual result: Built-in shader is not overridden and 'Terrain-standard' GameObject is grey
Reproducible with: 2019.2.0a8, 2019.2.11f1, 2019.3.0f3, 2020.1.0a16
Not reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.2.0a7
Note: Video and project of reproduction are attached in Edit
-
MCPfannkuchenYT
Jul 12, 2020 15:53
You can copy the package urp from the Library/PackageCache to Packages and then copy the Shader into the Shaders folder
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Alexsandro-Natsume
Jun 26, 2020 03:10
what about the grass shader ? where can i just CREATE A NEW MATERIAL , REFERENCING THE NEW SHADER AND ASSING THE MATERIAL TO THE TERRAIN
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Resolution Note:
Nowadays terrain references shader via standard asset referencing so there won't be any more same-name shader overriding mechanism. If user wants to override the terrain shader, he should be able to just create a new material, referencing the new shader and assign the material to the terrain.