Search Issue Tracker

By Design

Votes

10

Found in

2019.2.0a8

2019.3

2019.3.0b8

2020.1

Issue ID

1193781

Regression

Yes

Custom shader doesn't override built-in terrain shader

Graphics - General

-

How to reproduce:
1. Open the attached '1193781-shader-override-issue.zip' project
2. Open 'SampleScene' Scene
3. Inspect 'Standard-FirstPass' shader
4. Notice that shader's name is Shader "Nature/Terrain/Standard"
5. Notice that 'Default-Terrain-Standard' shader is assigned to 'Terrain-standard' GameObject

Expected result: Built-in shader is overridden and 'Terrain-standard' GameObject is red
Actual result: Built-in shader is not overridden and 'Terrain-standard' GameObject is grey

Reproducible with: 2019.2.0a8, 2019.2.11f1, 2019.3.0f3, 2020.1.0a16
Not reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.2.0a7

Note: Video and project of reproduction are attached in Edit

  1. Resolution Note:

    Nowadays terrain references shader via standard asset referencing so there won't be any more same-name shader overriding mechanism. If user wants to override the terrain shader, he should be able to just create a new material, referencing the new shader and assign the material to the terrain.

Comments (3)

  1. DrSpritz

    Jan 14, 2023 09:18

    What about Trees Billboard shaders? How I can override this material shader?

  2. MCPfannkuchenYT

    Jul 12, 2020 15:53

    You can copy the package urp from the Library/PackageCache to Packages and then copy the Shader into the Shaders folder

  3. Alexsandro-Natsume

    Jun 26, 2020 03:10

    what about the grass shader ? where can i just CREATE A NEW MATERIAL , REFERENCING THE NEW SHADER AND ASSING THE MATERIAL TO THE TERRAIN

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.