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0
votes
Not Reproducible

Script will be hidden in case name of it contains html style tag

Assets Management

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Jul 04, 2013

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Version/s: 4.3.0a1

Steps to reproduce : - create a new script - name it </http>script and notice that the script will hidden and you will be able to s... Read more

0
votes
Fixed

Blur effect works incorrectly with the gles3 graphics level enabled

Android

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Jul 04, 2013

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Version/s: 4.2.0f2

This is reproducible with an old blur effect. There is a newer, more optimized blur effect which works properly. Read more

0
votes
Postponed

Opening visual studio progress bar does not have a cancel button

Assets Management

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Jul 04, 2013

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Version/s: 4.2.0f1

Steps to reproduce : - import Angry Bots - set Visual Studio as an External Tool - open a script and notice that the progress bar d... Read more

1
votes
Fixed

[API] Graphics.DrawMesh aren't cleared correctly after scene view repaints

Graphics - General

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Jul 03, 2013

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Version/s: 4.2.0f1

Steps to reproduce : - import the project attached - open the scene - click on the "Bug me" object - move around the plane in the s... Read more

0
votes
Postponed

Unity splash screen settings are overridden

Blackberry

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Jul 03, 2013

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Version/s: 4.2.0f2

Unity splash screen settings are overridden by BlackBerry firmware. To repro: 1) Disregard initial bug report zip, use Cubemap.zip... Read more

0
votes
Fixed

Hierarchy: Re-ordering objects in Hierarchy is not instant

Project Browser/Hierarchy

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Jul 02, 2013

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Version/s: 4.3.0a1

Re-ordering objects in Hierarchy is not always possible first time user drags an object. Sometimes user has to drag the object more ... Read more

1
votes
Duplicate
0
votes
Fixed

NullReferenceException on Mac when Ctrl+Click on outgoing changeset in VCS

Version Control

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Jul 01, 2013

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Version/s: 4.2.0f1

Repro on both 4.2.0f1 and latest editor/vcsintegration build. Changeset: 2f8fadd6c175ced35f5f38bc98611655521c58ef [2f8fadd6c175] In... Read more

0
votes
Fixed
0
votes
Fixed

A gameobject with a disabled mesh collider will still become detectable ...

Physics

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Jul 01, 2013

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Version/s: 4.1.4f1

If I move or rotate a gameobject with a disabled meshcollider on it, the meshcollider become detectable by raycast even if it stay d... Read more

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