Search Issue Tracker
Fixed in 7.1.2
Votes
0
Found in [Package]
4.10.0-preview
Issue ID
1156196
Regression
No
Lights Culling Mask is not set to "Everything" after installing HDRP package
Steps to reproduce:
1. Open the attached project "Case_1156196"
2. Navigate to Project -> Assets -> Scenes and open the SampleScene
3. Import HDRP package and set it up
-- Notice that GameObject "Cube" does not cast Shadows
Expected results: After installing HDRP Lights Culling Mask is set to "Everything"
Actual results: Lights Culling Mask is not set to "Everything"
Reproducible with: 2018.4.1f1, 2019.1.4f1, 2019.2.0b3, 2019.3.0a2
Reproducible package versions: 4.10.0-preview, 5.13.0 - preview, 6.7.1 - preview
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 7.1.2):
This is not reproducible anymore with HDRP 7.1.2.
Now shadow layers are handle differently and they are linked to the light layers by default (see advanced shadow settings on the light) so the issue does not arise upon upgrading to HDRP anymore.