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Not Reproducible
Votes
0
Found in
2018.3.0a1
2019.1.0a1
2019.1.0f2
2019.2.0a1
Issue ID
1156273
Regression
No
SkinnedMeshRenderer.SetPropertyBlock() does not set Color consistently when GO has single Mesh with 2 Materials
How to reproduce:
1. Open the "SampleScene" Scene in the attached "TestSkinMeshPropertyBlock.zip" Project
2. Enter Play Mode
3. Observe the two GameObjects in the Scene
Expected Behaviour: Both GameObjects are red
Actual Behaviour: One GameObject is red and the other one is white
Reproducible with: 2018.4.1f1, 2019.1.5f1, 2019.2.0a1
Note: Could not test with 2017.4.28f1 due to submeshes being unsupported and different structure of SkinnedMeshRenderer.SetPropertyBlock() Method.
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Resolution Note:
Fixed in 2019.2.0a2