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Not Reproducible

Votes

0

Found in

2018.3.0a1

2019.1.0a1

2019.1.0f2

2019.2.0a1

Issue ID

1156273

Regression

No

SkinnedMeshRenderer.SetPropertyBlock() does not set Color consistently when GO has single Mesh with 2 Materials

Graphics - General

-

How to reproduce:
1. Open the "SampleScene" Scene in the attached "TestSkinMeshPropertyBlock.zip" Project
2. Enter Play Mode
3. Observe the two GameObjects in the Scene

Expected Behaviour: Both GameObjects are red
Actual Behaviour: One GameObject is red and the other one is white

Reproducible with: 2018.4.1f1, 2019.1.5f1, 2019.2.0a1

Note: Could not test with 2017.4.28f1 due to submeshes being unsupported and different structure of SkinnedMeshRenderer.SetPropertyBlock() Method.

  1. Resolution Note:

    Fixed in 2019.2.0a2

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