Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a1
2019.1.0a1
2019.1.0f2
2019.2.0a1
Issue ID
1156273
Regression
No
SkinnedMeshRenderer.SetPropertyBlock() does not set Color consistently when GO has single Mesh with 2 Materials
How to reproduce:
1. Open the "SampleScene" Scene in the attached "TestSkinMeshPropertyBlock.zip" Project
2. Enter Play Mode
3. Observe the two GameObjects in the Scene
Expected Behaviour: Both GameObjects are red
Actual Behaviour: One GameObject is red and the other one is white
Reproducible with: 2018.4.1f1, 2019.1.5f1, 2019.2.0a1
Note: Could not test with 2017.4.28f1 due to submeshes being unsupported and different structure of SkinnedMeshRenderer.SetPropertyBlock() Method.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note:
Fixed in 2019.2.0a2