Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0b2
2019.2.0a4
2019.2.0b2
2019.3.0a1
Issue ID
1156233
Regression
Yes
PropertyFields added in OnCreateInspector Method disappear after adding other Components to the GameObject
How to reproduce:
1. Open the "SampleScene" Scene in the attached "Unity2019.2-UIElementsInspectorIssue.zip" Project
2. Click on "MyObject" GameObject
3. If "MyComponentA" is corrupt in the inspector - remove it and add "MyComponentA" Component again
4. Add any component with "Add Component" Button
5. Observe the "MyComponentA" Component in the Inspector
Expected Behavior: The structure of "MyComponentA" is not changed
Actual Behavior: "MyComponentA" PropertyFields disappear
Reproducible with: 2019.1.0b2, 2019.1.4f1, 2019.2.0a4, 2019.2.0b3, 2019.3.0a3
Not reproducible with: 2019.1.0b1, 2019.2.0a3
Note: If you deselect the GameObject and select it again - the PropertyFields re-appear which means that it is only a visual issue. Could not test with 2018.4 and 2017.4 because there is no OnCreateInspector method.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
Add comment