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[IMGUI] Alpha and Color slider disappears on sliding upwards/downwards i...
Alpha and Color slider disappears on sliding upwards/downwards in the Gradient Editor while setting the color in the Blend mode Step... Read more
[2D][Tilemap] A null reference exception while accessing Tilemap.SyncTil...
[2D][Tilemap] A null reference exception while accessing Tilemap.SyncTile[] causes unexpected behaviour in editor While erasing a ti... Read more
Graphic tablet stylus right-click is detected as left-click by Event.cur...
How to reproduce:1. Open the user-supplied project2. Connect a drawing tablet and make sure its stylus's button is mapped to perform... Read more
[VCS] Provider operations should allow working on files outside of project
VersionControl.Provider operations (checkout, add, ...) today only work on paths that are known to the asset database & are vers... Read more
Unnecessary/unwanted binding candidates are found when detecting and cha...
How to reproduce:1. Open the attached 'RebindCandidates.zip' project2. Enter Play mode3. In the Drop-down menu select 'Mouse' and th... Read more
[Metal] Editor crashes on MemoryManager::Deallocate when unloading scene...
How to reproduce:1. Open the attached project "case_1215779.zip"2. Load the "BlazeSkyCore" scene3. Load the "NewEmptyScene"4. If the... Read more
[TextMeshPro] White artifacts appear behind Unicode symbols in Scene Vie...
Steps to reproduce:1. Create a new project with a TextMeshPro GameObject with the text "✓✗asdf"2. Import the provided Windows font f... Read more
[Shader Graph] Fog Node density returns 0 when it is connected to an Unl...
Reproduction steps:1. Create a new Project with URP or HDRP2. In the Project window create a new Unlit Graph and open it3. In the Sh... Read more
"mainTemplate.gradle 'compileClasspath' not found" gradle error during b...
Steps to reproduce:1. Open a new project2. Import the Asset folder sent by the User3. Build on Android Expected: build succeedsActua... Read more
[HDRP] [Ray tracing] GameObject's inside Prefab with Volume overrides ar...
How to reproduce:1. Open the attached (Repro.zip) project2. Open the "test space factorio white" Scene3. Expand the "_DefaultSceneRo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument