Search Issue Tracker
Reverting prefab overrides results in "Dangling components have unfulfil...
Reproduction steps: 1. Open "DanglingTest.zip" project 2. Select "Camera (3)" 3. "Overrides" -> "Revert All" Expected Result: Pref... Read more
Model is missing when Blender file is imported into Unity with Duplicati...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1156259.zip" Unity project 2. Drag and drop the "cube-group"... Read more
[LWRP] PlayerLoop > RenderPipelineManager.DoRenderLoop_Internal > GC.All...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "Repro1165372.zip" Project 2. Enter Play Mode 3. Open Window > Ana... Read more
PropertyFields added in OnCreateInspector Method disappear after adding ...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "Unity2019.2-UIElementsInspectorIssue.zip" Project 2. Click on "My... Read more
InvalidOperationException thrown and performance drop when selecting a M...
Reproduction steps: 1. Open the attached Project from "New Unity Project.zip" 2. Open the "Main" Scene 3. Select the "MeshRenderer" ... Read more
Lights Culling Mask is not set to "Everything" after installing HDRP pac...
Steps to reproduce: 1. Open the attached project "Case_1156196" 2. Navigate to Project -> Assets -> Scenes and open the SampleScene ... Read more
The GamePlay is very slow and laggy when running the build through any...
How to reproduce: 1. Download and open the attached project "LWRP_TEST.zip" 2. In "Player Settings" make sure that the "Target SDK" ... Read more
[LWRP] Camera with target render texture does not respect transparent ba...
How to reproduce: 1. Open attached project "TransparentRenderTexture.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe the... Read more
GameObjects with HideFlags.HideInHierarchy prevent Scene Visibility from...
How to reproduce: 1. Open tester-attached script (HiddenObject.cs) 2. Open any Unity project and import the script 3. Attach the scr... Read more
OnDestroy() get's called twice for custom Editor Windows
OnDestroy() get's called twice for custom Editor Windows To reproduce: 1. Open Unity 2. Open OnDestroyRepro project 3. OnDestroy/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node