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Fixed in 2019.3

Votes

0

Found in

2019.3.0a1

2019.3.0a3

Issue ID

1156118

Regression

Yes

OnDestroy() get's called twice for custom Editor Windows

Themes

-

OnDestroy() get's called twice for custom Editor Windows

To reproduce:
1. Open Unity
2. Open OnDestroyRepro project
3. OnDestroy/Open Me menu item
4. Close the newly opened editor window
Expected result: Console prints "OnDestroy() was called" only once
Actual result: it's printed twice

Reproduced on: 2019.3.0a1, 2019.3.0a3
Does not reproduce on: 2017.4.20f2, 2018.4.1f1, 2019.2.0b3

Comments (1)

  1. 70edc836ca4abcedac6facf86a1275d0?d=mm

    Jon_Olive

    Jan 29, 2020 19:11

    This appears to still be happening in 2019.3.0f6

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