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[HDRP] SurfaceOptionUIBlock.DoOpaqueRenderingPassPopup error when in wir...
How to reproduce: 1. Open the "testScene" Scene in the "case_1184602.zip" Unity project 2. Switch to Wireframe scene view 3. Select ... Read more
[IL2CPP][Android]Using System.Net.Sockets.Socket.IOControl with IL2CPP t...
To reproduce: 1. Open the user's attached project 2. Make sure the Scripting Backend is set to IL2CPP 3. Build and Run Excepted res... Read more
[VectorGraphics][Android]SVGImage disappear when entering device's Windo...
Steps to reproduce: 1. Open user's attached project "VectorGraphics_LRWP_ISSUE.zip" 2. Build it 3. Run it 4. Notice the SVGImage is ... Read more
[Animation] Animation Clips are populated from the Animator, but not the...
Reproduction steps: 1. Open "1198771" project 2. Select "Share" GameObject 3. In the Animation window click on the Animation Clip dr... Read more
Exception is thrown with Profiler window turning blank on selecting Memo...
How to reproduce: 1. Open a project which has Profiler Window already opened OR 2. Open an attached project ("Project B.zip") 3. Hit... Read more
HDRP Package to version 7.1.2 do not compile
How to Reproduce: 1. Create a new Unity HDRP Project 2. Open Package Manager and update High Definition RP package to 7.1.2 3. Obser... Read more
[Animation] NullReferenceException is thrown when New Script is Added to...
Adding New Script to Animation State causes editor to throw NullReferenceException, Refer attached video Steps to repro: Create a n... Read more
[HDRP] Opening Materials_Samples scene from FTP project or importing its...
Versions tested: 19.3.0b11 + 7.1.1, 8.0.0 Staging Hardware: AMD Radeon VII Steps to reproduce: 1) Clone https://github.com/Unity-T... Read more
Warnings thrown when modifying the import settings for .vf files
How to reproduce: 1. Create a new HDRP Project and open it 2. Add VFX package and the attached .vf file to it and inspect it 3. Try ... Read more
Various Inconsistencies when creating a prefab out of a corrupted GameOb...
How to reproduce: 1. Open QA-Supplied project (link in Edit) 2. Open Scene in Assets -> 00_Scenes->outdated->PrefabBug 3. In the Hie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
- Font Asset Creator Font Face does not update when changing Include Font Data in the Font Import Settings
- Font Asset Creator Padding has no limit and shows incorrect Padding in results when Font Atlas is generated