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Searching for Terrain in hierarchy greys out the trees on terrain when c...
Steps: 1. Open attached project 2. Load TreeTest scene 3. Search for Terrain in Hierarchy ==> Everything except terrain with trees ... Read more
Crashes on PersistentManager::WriteFile when creating a Prefab with an i...
How to reproduce: 1. Open attached project 2. Select active GameObject from the Hierarchy tab 3. Navigate to CQA/Create Prefab Varia... Read more
[PackageManager] On opening PackageManager Window after creating 3D TMP ...
On opening PackageManager Window after creating 3D TMP - Text throws "OverflowException" Steps to Reproduce: 1. Create a new Proje... Read more
[Output] Soft Particles do not work with Distortion outputs
Repro steps: 1. Import the attached package 2. In the Scene view, center on the cube with the distortion particle 3. Open the New VF... Read more
[Linux] -popupwindow argument is ignored when running a built project
How to reproduce: 1. Open the attached project 'popup_window.zip' 2. Build the project for Linux 3. Run the built project from the t... Read more
[Subgraphs] Subgraph Block operator inputs disappear after two consecuti...
Repro steps: 1. Import the attached package 2. Open Repro scene and open the New VFX graph 3. Enter play mode 4. Exit play mode 5. E... Read more
Object Picker Window - Transition between different asset preview sizes ...
When picking assets from the object picker window, the transition between different asset preview sizes is not smooth. When the prev... Read more
[Linux] Segmentation fault when running a built project with -single-ins...
How to reproduce: 1. Open the attached project '1167394repro.zip' 2. Build the project for Linux 3. Run the built project from the t... Read more
[Physics] Reset is not working on Virtual Particle Weights in Cloth
Reset is not working on Virtual Particle Weights in Cloth Steps to Reproduce: 1. Create a new Project 2. Hierarchy > right-click >... Read more
[IL2CPP]Memory leak in ParticleSystem.GetParticles when using a Mesh par...
How to reproduce: 1. Open the attached project 2. Build for iOS and open the Xcode project 3. Go to Menu bar-> Product-> Profile 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file