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[ShaderGraph] Title Asterisk (*): Not Triggered when reordering Keyword...
How to reproduce: 1. Open the attached project named "Case_1210477" 2. Open the "Test" Shadergraph 3. Select the Enum in the Blackbo... Read more
Crash on inspecting Dictionary contents, which include an enum, when deb...
Steps to reproduce: 1. Open the attached project 2. Open "SampleScene" Scene 3. Open the "test.cs" script in Visual Studio and set a... Read more
[Tilemap] Crash when upgrading project to newer version of URP
After upgrading Pixel Perfect Adventures from 2019.3.0b8 (URP 7.1.6) to 2019.3.0f4 (URP 7.1.7), the first time i open a scene with a... Read more
[HDRP] There is a vertical shift between Forward and Deferred camera whe...
1) change manifest to point to your SRP directory 2) load scene tmp 3) Select game object MSAA Camera 4) Switch from Forward to Defe... Read more
An artifact is visible in the Console's Clear button when Windows displa...
How to reproduce: 1. In the Windows Display settings set scaling to 150% 2. Create and open a new project 3. Observe the 'Clear' but... Read more
[WebGL] Build fails with Developement and AllowDebugging options
Steps to reproduce: 1. Open original users project "AutoBuild.zip" 2. In top menu press Build -> Dev_AllowDebugging Expected resul... Read more
EventType.DragUpdated is being called when the calling Window is unfocused
How to reproduce: 1. Open the attached project 2. Open the "DRAG DROP BUG" Window (Window->DRAG DROP BUG) 3. Click and drag the "Dra... Read more
-profiler-maxusedmemory cmdline option doesn't work
-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the l... Read more
Animation window records the wrong Animation when recording a frame wher...
1. Open the attached project "1210312.zip" 2. Open the Sample Scene 3. Open the Timeline window and select Cube GameObject 4. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain's "Add Tree" error helpbox uses the wrong styling
- Error is thrown when deleting "Snapshot" with another Snapshot present in Audio Mixer window
- Prefab Source and Override content bounds are misaligned
- Prefab Source and Override foldouts are not functional
- Terrain Component uses "?" near the "Random" checkbox in "Paint Trees" tool