Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2018.4.0f1
2018.4.3f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1167380
Regression
No
[IL2CPP]Memory leak in ParticleSystem.GetParticles when using a Mesh particle
How to reproduce:
1. Open the attached project
2. Build for iOS and open the Xcode project
3. Go to Menu bar-> Product-> Profile
4. When the build completes select Allocations from the Instruments choice dialog
Actual: Memory leak in ParticleSystem.GetParticles with IL2CPP backend
Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b9, 2019.3.0a10
Reproducible with: iOS and macOS
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72 with IL2CPP Backend
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment