Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0f1
2019.2.0a1
2019.3.0a1
2019.3.0a8
Issue ID
1167396
Regression
No
Object Picker Window - Transition between different asset preview sizes is not smooth
When picking assets from the object picker window, the transition between different asset preview sizes is not smooth. When the preview is resized and a different asset preview is needed (e.g. changing from a small icon to large icon), two instances of the asset will be shown in the panel together for a second or so.
1. Open Unity
2. Open the attached project
3. Select the "Sprite" gameobject from the hierarchy
4. In the Sprite Renderer component in the inspector, open the object picker via the Sprite property
5. Highlight any asset and size the asset preview panel up and down
Expected Result:
When the panel transitions between different preview sizes, the old preview disappears immediately and the new one is shown.
Actual Result:
When the panel transitions between different preview sizes, two instances of the asset preview are shown temporarily.
Tested on Windows.
Occurs on 2019.3.0a8, 2019.2.0b7, 2019.1.9f1, 2018.4.3f1, 2017.4.29f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (2019.3.X):
low priority for our team, unlikely to be fixed for the moment.