Search Issue Tracker
Fixed in 7.1.0
Votes
0
Found in [Package]
7.0.0
Issue ID
1167426
Regression
No
[Output] Soft Particles do not work with Distortion outputs
Repro steps:
1. Import the attached package
2. In the Scene view, center on the cube with the distortion particle
3. Open the New VFX
4. Increase Soft particle fade distance
5. Observe the distortion intersection with the cube does not change.
Expected outcome:
- The particle to fade out where it intersects with the cube based on the soft particle fade distance value.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Resolution Note (fix version 7.1.0):
Fix landed in package version 7.1.0