Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a8
Issue ID
1167389
Regression
No
[Physics] Reset is not working on Virtual Particle Weights in Cloth
Reset is not working on Virtual Particle Weights in Cloth
Steps to Reproduce:
1. Create a new Project
2. Hierarchy > right-click > Create Empty
3. Select Empty Game object > Inspector > Add Components > Physics > Cloth
4. Expand Virtual Particle Weights in Cloth Component
5. Click on Cogwheel > Reset
Expected Result: Array of Virtual Particle Weights should be reset to default
Actual Result: Array of Virtual Particle Weights is increasing by 3 instead of setting to default
Reproducible on: 2019.3.0a8, 2019.2.0b9, 2019.1.0f2, 2018.3.0f2
Environment: Mac 10.14 and Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment