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Prefab reference gets invalidated when editing referenced prefab
How to reproduce:1. Open the attached project2. Open Arena01 scene from _Game/Scenes3. Select the Projectile prefab from _Game/Objec... Read more
InvalidOperationException is thrown when a subscene contains an imported...
Reproduction steps:1. Open the attached project "1221566.zip"2. Open the Sample Scene3. Select Sub Scene in the Hierarchy4. Press Ed... Read more
[WebGL] UI Elements appear smaller on builds than in the Editor when the...
Reproduction steps:1. Open the attached project ("case_1221561-CanvasScaler.zip")2. Switch Build Target to WebGL3. Enter the repro s... Read more
[Inspector] 'Age Particles' checkbox hidden in the inspector unless life...
Repro steps:1. Create an empty system2. Add a Set Age attribute in Initialize3. Select Update and observe that the 'Age Particles' o... Read more
On changing the Grid Axis from Scene View Grid Visibility Toggle button,...
Using Grid Visibility toggle button in the scene view to change the grid axis leads to the Grid Opacity setting's Input Field gettin... Read more
[Terrain] Dropdown icon of "Channel Remapping" doesn't work under "Mask ...
"Channel Remapping" dropdown icon not clickable under the "Mask Map" in the Inspector, refer the attached video. Steps to repro:1. C... Read more
[HDRP] Workflow issue: Ambien Occlusion has some properties grayed out a...
This is not a bug, but a design flaw. I do not know what is the best solution, but a few I see would be: 1) Allow user to tweak thes... Read more
[HDRP] Disc Light Radius cannot be adjusted by sliding the "Radius" vari...
Steps to reproduce:1. Create a new HDRP template project2. Create Area Light3. Set Shape to "Disc (Baked only)"4. Adjust the radius ... Read more
Missing MonoBleedingEdge/etc directory in ZipInstaller raises null refer...
The fix for this has been tested but here is how to verify it for the purposes of closing the case:Build `Build WindowsEditorInstall... Read more
The progress bar for signifying editor workload freezes the profiler win...
Recently after pulling trunk (2020.1.0a24) I captured some profiling data for the snapshot crawling process of the memory profiler. ... Read more
All about bugs
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Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open