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WMR legacy native implementation joystick/thumbstick mappings are messed up
Steps to reproduce: - Open Unity editor 2019.1.0b3 or 2018.3.5f1 - Connect a WMR Immersive HMD to your PC - Open the project (19.1 b... Read more
[Docs] The XR Input mapping page is missing its WMR joystick clicked entry
https://docs.unity3d.com/2019.1/Documentation/Manual/xr_input.html https://docs.unity3d.com/2018.3/Documentation/Manual/xr_input.htm... Read more
Attaching an EventTrigger component to the Template`s Item GameObject ca...
How to reproduce: 1. Create a new project 2. In the Hierarchy Window, create a Dropdown UI element and in its Inspector add 5 new op... Read more
Platform support installers cannot be downloaded when using Unity 2018.1...
How to reproduce: 1. Install Unity version 2018.1.9f2-MLTP10 (available here: https://unity3d.com/partners/magicleap) 2. Open a proj... Read more
Timeline in-line curves not adjusting horizontal zoom when using A & F o...
When using the hotkeys "a" (autofit all) & "f" (frame selected) on selected keys of a Timeline in-line curve, the horizontal zoom fa... Read more
[Terrain] Trees are not painted on neighbouring terrain when painting on...
To reproduce: 1. Open any project 2. Create one terrain 3. Create a Neighbor Terrain 4. In Terrain's Inspector window, select Paint ... Read more
Editor crashes with [Position out of bounds!] when applying the HDRTextu...
How to reproduce: 1. Create HDRP template project 2. Select any texture within the project 3. In Inspector try to apply HDRTexture p... Read more
"FF" hotkey in scene view, not working anymore
Using the "F" hotkey twice (2x"F" = "FF") in the Scene window sets the scene camera in follow mode of the selected object. This is e... Read more
[Windows][.NET 4.x] Delegate.DynamicInvoke fails with an exception when ...
When attempting to use Marshal.GetDelegateForFunctionPointer with the IntPtr returned from "GetProcAddress" (kernal32) when the scri... Read more
SubAsset texture input in ShaderGraph not working
It seems that ShaderGraph does not properly handle the case where assets (textures) used as input are stored as SubAssets in the pro... Read more
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