Search Issue Tracker
Fixed in 1.1.9
Votes
10
Found in [Package]
1.1.4
Issue ID
1172181
Regression
Yes
AudioMixer is not loaded when using Addressables package
How to reproduce:
1. Open the attached project ("test sound mixer.zip")
2. Press play and open Console window
Expected result: AudioMixer is loaded
Actual result: AudioMixer is not loaded
Reproducible with: 2018.4.5f1 (Addressables 1.1.4, 1.1.5), 2019.1.13f1 (1.1.4, 1.1.5), 2019.2.0f1 (1.1.4, 1.1.5), 2019.3.0a11 (1.1.4, 1.1.5)
Not reproducible with: 2017.4.31f1 (Package Manager was not present), 2018.4.5f1 (0.8.4), 2019.1.13f1 (0.8.4), 2019.2.0f1 (0.8.4), 2019.3.0a11 (0.8.4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 1.1.9):
Added AudioMixer special case to ensure it would not be stripped during build.