Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
1
Found in
2018.3.0a1
Issue ID
1172171
Regression
No
Cloth Gradient Tool produces a hard edge between nodes rather than a gradient
How to reproduce:
1. Open any (new) project
2. Create a Plane gameobject in the scene
3. Attach a Cloth component to the Plane
4. Activate the Constraint tool from the Cloth component
5. Select Gradient Tool from the Scene View toolbox
6. Set the Start and End points to 0 and 1 respectively.
7. Select some nodes on the Plane
8. Tick the Max Distance checkbox
9. De-select the nodes by clicking anywhere in the scene view
- Note that rather than a gradient from red to green, there is a hard edge between the red nodes and the green nodes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a15
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0b13
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.1f1