Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.1.0a11
2019.1.4f1
2019.2.0a1
2019.3.0a1
Issue ID
1172158
Regression
Yes
Transform Scale Z input field's text is not highlighted when navigating using the 'Shift+Tab' shortcut
How to reproduce:
1. Create a new project
2. Select 'Main Camera' GameObject
3. Select checkbox of the Camera component in the Inspector
4. Press Shift+Tab until Transform Scale Z input field is reached
Expected result: Transform Scale Z input field's text is highlighted
Actual result: Transform Scale Z input field's text is not highlighted
Reproducible with: 2019.1.0a11, 2019.1.13f1, 2019.2.0b10, 2019.3.0a11
Not reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note (fix version 2020.1):
Fixed the text highlight issue when switching between two components using Shift+Tab shortcut