Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.0.0
Issue ID
1172165
Regression
No
[HDRP][VFX] Vfx graph particles are flickering in Motion Vector debug mode
Steps to reproduce:
1. Open attached project
2. Make sure SampleScene2.unity is opened
3. Open Window -> Render Pipeline -> Render Pipeline Debug
4. In Fullscreen Debug Mode select MotionVector
5. Observe that vfx graph particles are flickering in Motion Vector debug mode, but regular cube with animation does not
Expected result: vfx graph particles should not be flickering in Motion Vector debug mode
Reproduced in: 2019.3.0a11
Packages reproduced in: 7.0.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
The flickering is expected with "Fixed Update Mode"