Search Issue Tracker

0
votes
Duplicate

[GPU PLM] Unity leaks memory when continually interrupting GPU PLM light...

Progressive Lightmapper

-

Mar 04, 2020

-

Version/s: 2018.4, 2019.3, 2019.3.3f1, 2020.1, 2020.2

Reproduction steps:1. Create a new project2. Add a Terrain and a Cube to the Scene3. Make sure the Cube contributes to Global Illumi... Read more

0
votes
Fixed

DrawProcedural with infinite bounds doesn't render when instance is at e...

Camera

-

Mar 04, 2020

-

Version/s: 2017.4, 2019.2.21f1, 2020.2

Reproduction steps:1. Open the project from the attached file "1225021.zip"2. Enter Play Mode3. Adjust the Main Camera so that the r... Read more

2
votes
Fixed

'Unsupported material wedge reference mode type' error is thrown when im...

Asset - Importers

-

Mar 04, 2020

-

Version/s: 2017.4, 2019.3.3f1, 2020.2

To reproduce:1. Create a new Unity project (or open an existing one)2. Import the attached 'Test.fbx' file3. Observe the Console win... Read more

0
votes
Fixed

VFX shader compilation is slow due to recreating all shader each time ne...

Shaders

-

Mar 04, 2020

-

Version/s:

VFX shader compilation is slow due to recreating all shader each time needlessly. Visible in medium to large projects. Read more

0
votes
Fixed

[HDRP] Max Debug Light Count in ColorAndEdge mode does not do anything

Package: Scriptable Render Pipeline HD

-

Mar 04, 2020

-

Version/s: 9.0.0 master

In Debug->Lighting->DisplayVolumes->ColorAndEdge slider called MaxDebugLightCount does nothing. Need to remove it if its no... Read more

1
votes
Fixed

[2D][SpriteShape] The Corner Threshold value of 0 does not seem to apply...

Package: 2D Sprite Shape

-

Mar 04, 2020

-

Version/s: 3.0.9

[2D][SpriteShape] The Corner Threshold value of 0 does not seem to apply on a point of a 90degree angle How we can reproduce it usin... Read more

0
votes
Duplicate

Editor crashes on Mesh::UpdateSubMeshVertexRange when calling Mesh.SetSu...

Graphics - General

-

Mar 04, 2020

-

Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce:1. Open the attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the Hierar... Read more

0
votes
Won't Fix

Rendering is not synchronized when V Sync Count option in Quality Settin...

Scene/Game View

-

Mar 04, 2020

-

Version/s: 2019.3.0a4, 2019.3.3f1, 2020.1, 2020.2

How to reproduce:1. Create a new project3. Open the Project Settings4. Select the Quality module in the Project Settings window5. En... Read more

0
votes
Fixed

[Addresables] Addressables causes "Unknown error in AsyncOperation" when...

Package: Build Pipeline - Addressables

-

Mar 04, 2020

-

Version/s: 1.5.1, 1.6.2

How to reproduce:1. Open the SampleScene in the attached "-ReproAddresables.zip-" (use Test Bed.zip or see attached files instead) P... Read more

4
votes
Fixed

[URP] Bloom effect flickers when using Integrated Post-Processing Featur...

Package: Scriptable Render Pipeline Universal

-

Mar 04, 2020

-

Version/s: 8.0.1

How to reproduce:1. Open the attached project's "case_1224915-Project.zip" Scene labeled "ForestWalk"2. Enter the Play Mode3. Press ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.