Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.5f1
Issue ID
1127670
Regression
No
XRSettings.enabled and XRSettings.supportedDevices return incorrect results when printing with InitializeOnLoad attribute
To reproduce:
1. Open QA attached project "XRSettingsCase.zip" on Unity with supported Android and UWP platform
2. Observe the console (or enter Play mode to print again)
Expected: XRSettings.enabled is printed as true, XRSettings.supportedDevices prints Standalone, Android and UWP XR settings
Actual: XRSettings.enabled is printed as false, XRSettings.supportedDevices prints Standalone and Android XR settings
Reproduced in: 2017.4.21f1, 2018.3.7f1, 2019.1.0b4, 2019.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (2019.2.X):
We are no longer updating 2019.2. If this is still an issue for you in 2019.3 or greater, please re-submit your bug.