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0
votes
Fixed

[WP8.1][UWP] Crash in Animation::CalculateExposedTransformScaleChanges()...

WP8.1

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Apr 01, 2016

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Version/s: 5.3.4p1

To reproduce:1. Build project for Unity c# project (Windows Phone 8.1 or UWP)2. Run3. CrashReproducible with 5.3.4p2, 5.2.4p1, 5.1.4... Read more

0
votes
Fixed

Clicking on "3D Sound Settings" text does not expand in inspector

Inspector Functionality

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Apr 01, 2016

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Version/s: 5.4.0b12

How to reproduce:1. Create a new project2. Add an empty GameObject to the scene and add an Audio Source component3. Click on the "3D... Read more

4
votes
Fixed

Framerate is not capped while running in background

Deployment Management

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Apr 01, 2016

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Version/s: 5.3.4p1

Steps to reproduce:1. Build and run attached project's scene "log_delta_time".2. Time.deltaTime is logged.3. Minimize window and the... Read more

7
votes
Fixed

[OnServerConnect]Function is called twice

Networking

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Apr 01, 2016

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Version/s: 5.3.3f1

Steps to reproduce:1. Open attached project ("case_784913-Pickin__Sticks_Coop(1)").2. Open scene named "MainMenu".3. Make sure that ... Read more

1
votes
Fixed

[Android] [SDK] Editor doesn't detect that SDK is in protected path and ...

Android

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Apr 01, 2016

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Version/s: 5.3.4p1

DUT:1) Place Android SDK somewhere protected (like into Program Files)2) Delete important part of SDK (for example, build tools)3) O... Read more

0
votes
Fixed

Huge performance loss in animation window while rotating model in (Inspe...

Inspector Functionality

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Apr 01, 2016

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Version/s: 5.4.0b13

Steps to reproduce:1. Download and open project2. Open Profiler if not opened (ctr+7)3. Click on model "Arissa.fbx" in project windo... Read more

0
votes
Fixed

Playable.CastTo crashes Unity

Director

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Apr 01, 2016

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Version/s: 5.4.0b11

Steps to reproduce: 1. Open attached project2. Open scene "CrashAnimation"3. Run the sceneUnity crashes Reproduced with: 5.4.0b3, 5.... Read more

0
votes
Fixed

Crash in _platform_memmove$VARIANT$Haswell when disabling Component whic...

Audio

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Apr 01, 2016

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Version/s: 5.4.0b13

How to reproduce: 1. Open attached project2. Open scene Untitled.unity3. Play the scene4. Disable the 'With On Audio Filter" compone... Read more

0
votes
Fixed

[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...

OpenGL

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Apr 01, 2016

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Version/s: 5.3.4p1

The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example projec... Read more

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