Search Issue Tracker
[WP8.1][UWP] Crash in Animation::CalculateExposedTransformScaleChanges()...
To reproduce:1. Build project for Unity c# project (Windows Phone 8.1 or UWP)2. Run3. CrashReproducible with 5.3.4p2, 5.2.4p1, 5.1.4... Read more
Clicking on "3D Sound Settings" text does not expand in inspector
How to reproduce:1. Create a new project2. Add an empty GameObject to the scene and add an Audio Source component3. Click on the "3D... Read more
Framerate is not capped while running in background
Steps to reproduce:1. Build and run attached project's scene "log_delta_time".2. Time.deltaTime is logged.3. Minimize window and the... Read more
[OnServerConnect]Function is called twice
Steps to reproduce:1. Open attached project ("case_784913-Pickin__Sticks_Coop(1)").2. Open scene named "MainMenu".3. Make sure that ... Read more
[Android] [SDK] Editor doesn't detect that SDK is in protected path and ...
DUT:1) Place Android SDK somewhere protected (like into Program Files)2) Delete important part of SDK (for example, build tools)3) O... Read more
Huge performance loss in animation window while rotating model in (Inspe...
Steps to reproduce:1. Download and open project2. Open Profiler if not opened (ctr+7)3. Click on model "Arissa.fbx" in project windo... Read more
Playable.CastTo crashes Unity
Steps to reproduce: 1. Open attached project2. Open scene "CrashAnimation"3. Run the sceneUnity crashes Reproduced with: 5.4.0b3, 5.... Read more
Crash in _platform_memmove$VARIANT$Haswell when disabling Component whic...
How to reproduce: 1. Open attached project2. Open scene Untitled.unity3. Play the scene4. Disable the 'With On Audio Filter" compone... Read more
[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...
The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved