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Fixed in 5.4.2



Found in


Issue ID




[OnServerConnect]Function is called twice



Steps to reproduce:
1. Open attached project ("case_784913-Pickin__Sticks_Coop(1)").
2. Open scene named "MainMenu".
3. Make sure that "Network Lobby Manager" has a component named "NetworkManagerCustom".
4. Press play button in the Editor.
5. Press "Host Match" button in the "Game" window.
6. In "Console" window notice that some messages about client are being debugged twice.

Expected result:
Function OnServerConnect() should be called on the server once, but not twice when a new client connects.

Reproduced with:
5.4.0b13, 5.3.4p2, 5.3.4f1, 5.3.3f1, 5.2.4f1.
With 5.1.0f3 I got error mesage "refCount == 0" twice.

Comments (3)

  1. A79cdbb452cce296ae351d360915640f?d=mm


    Aug 17, 2016 10:47

    This is still an issue in 5.4.0f3. It doesn't appear to be fixed, both for OnServerConnect() and OnLobbyServerConnect().

  2. 2da0d5208b10a9cb650c9e09c3a95356?d=mm


    Jul 21, 2016 12:09

    Nice, they closed this topic, yet problem remains. I'm using 5.4.0f1 and OnServerConnect() still called twice.

  3. 2b11ede11595b523c279047f14120079?d=mm


    Jun 20, 2016 16:35

    My god, I was going crazy. I didn't know why that function was being called twice out of nowhere.

    I hope this bug gets fixed soon, otherwise I'll have to look another way to make my code work.

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