Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b13
Issue ID
784887
Regression
Yes
Crash in _platform_memmove$VARIANT$Haswell when disabling Component which uses OnAudioFilterRead
How to reproduce:
1. Open attached project
2. Open scene Untitled.unity
3. Play the scene
4. Disable the 'With On Audio Filter" component or click in the game view (which disables it through script)
- Unity crashes immediately
- Reproduced in Version 5.4.0b13 (90500643c620)
- Not reproducible in Version 5.3.4p1 (e89f89413a91)
- Also happens on devices (iOS)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused separation line is used in the Prefab Context Menu when right clicking child Prefabs
- Editor freezes indefinitely when copy pasting a lot of characters in the UI Builder’s “Add new selector” field
- Detached Audio Source is not released from browser memory when Audio stops playing in WebGL Player
- "Canvas.pixelRect" and "Canvas.renderingDisplaySize" report 640x480 when Device Simulator window is unfocused after reopening the project in the Editor
- Incorrect indices when using Graphics.RenderPrimitivesIndexedArgs[] with Graphics.RenderPrimitivesIndexedIndirect
Add comment