Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.4p1
Issue ID
784880
Regression
No
[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/player view from updating
The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame.
In the example project a moving cube is used just to help show that the screen is updating. The code for this is in Moving.cs.
Important blit code is in EndOfFrameBlit.cs.
To repro:
1: Open attached project
2: Open Main.unity scene and enter Play Mode
3: On EndOfFrameBlit GameObject you can set the "End Of Frame" bool for if the Graphics.Blit should be done after WaitForEndOfFrame
4: When bool is true the game view doesn't update (cube doesn't move)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment