Search Issue Tracker
Fixed in 5.4.0
Votes
4
Found in
5.3.4p1
Issue ID
784933
Regression
No
Framerate is not capped while running in background
Steps to reproduce:
1. Build and run attached project's scene "log_delta_time".
2. Time.deltaTime is logged.
3. Minimize window and then open it again.
4. While window was minimized time.deltaTime was around 0.0015 s, when normally it is ~0.016 s
Reproduced on Windows 10 with versions 5.4.0b13, 5.3.4p1 and 5.1.0f3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
cope
May 11, 2016 21:27
This issue still exists in 5.3.4.p6. In my case, a game that uses next to no resources on the GPU and my CPU when played jumps to 100% GPU usage and blocks multiple cores.