Search Issue Tracker
Fixed in 5.4.0
Votes
4
Found in
5.3.4p1
Issue ID
784933
Regression
No
Framerate is not capped while running in background
Steps to reproduce:
1. Build and run attached project's scene "log_delta_time".
2. Time.deltaTime is logged.
3. Minimize window and then open it again.
4. While window was minimized time.deltaTime was around 0.0015 s, when normally it is ~0.016 s
Reproduced on Windows 10 with versions 5.4.0b13, 5.3.4p1 and 5.1.0f3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
cope
May 11, 2016 21:27
This issue still exists in 5.3.4.p6. In my case, a game that uses next to no resources on the GPU and my CPU when played jumps to 100% GPU usage and blocks multiple cores.