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Fixed in Unity 5.4.0



Found in


Issue ID




Framerate is not capped while running in background

Deployment Management



Priority: 2Necessary for shipping a final release


Severity: 0Severity not yet defined

Steps to reproduce:
1. Build and run attached project's scene "log_delta_time".
2. Time.deltaTime is logged.
3. Minimize window and then open it again.
4. While window was minimized time.deltaTime was around 0.0015 s, when normally it is ~0.016 s

Reproduced on Windows 10 with versions 5.4.0b13, 5.3.4p1 and 5.1.0f3

Comments (1)

  1. Fbcde9b6fda565e5690f84d2a877b9fd?d=mm


    May 11, 2016 21:27

    This issue still exists in 5.3.4.p6. In my case, a game that uses next to no resources on the GPU and my CPU when played jumps to 100% GPU usage and blocks multiple cores.

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