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0
votes
Fixed

AnimationMixerPlayable does not play more than 2 clips

Animation

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Apr 08, 2016

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Version/s: 5.4.0b13

Reproduction steps:1. Open the attached project2. Open scene CrashAnimation3. Play4. Press the button "Play animation"5. Notice that... Read more

0
votes
Fixed

[BuildPlayer] Only the first build succeeds if building through command ...

Deployment Management

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Apr 08, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project2. In file explorer, open project folder. There's a "test.bat" file.3. Edit it and speci... Read more

0
votes
Fixed

Crash on "DirectorManager::ExecuteStage" when an animation key tries to ...

Animation

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Apr 08, 2016

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Version/s: 5.4.0b13

Reproduction steps:1. Open attached project.2. Open and play "Scenes > AnimationCrash" scene.3. Unity crashes with: 0x00000001401... Read more

0
votes
Fixed

Shaders aren't rendered correctly on Android devices

Mobile Graphics

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Apr 08, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open the attached project2. Play "MainScene". Notice that shadow is rendered correctly. (check "expected resul... Read more

0
votes
Fixed

The Rotation Attribute on Animation Editor does not animate in negative ...

Animation

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Apr 07, 2016

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Version/s: 5.4.0b12

How to reproduce:1. Open the attached project2. Open test scene3. Select Game Object in hierarchy4. Open animation window and create... Read more

0
votes
Fixed

[Android][Graphics] Lines drawn using Vectrosity have incorrect color an...

Android

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Apr 07, 2016

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Version/s: 5.3.4f1

Reproduction steps:1) Open project "VectrosityTegra"2) Build scene "DrawLinesTouch" for Android3) Run on a device with Tegra 3 chip4... Read more

0
votes
Fixed

On new org on enabling Multiplayer - it is unable to accept EULA

Networking

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Apr 07, 2016

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Version/s: 5.4.0b13

Reproduces on both Staging and Production I have a few orgs, for one org which I use all the time - everything is ok, but for anothe... Read more

0
votes
Fixed

Instantiate, Transform and SetActive performance regression

Scripting

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Apr 07, 2016

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Version/s: 5.4.0b12

Instantiate, Transform.parent and GameObject.SetActive all take longer than they used to in Unity 5.3. Reproduction Steps:1. Open th... Read more

0
votes
Fixed

[Compute] Use of uint causes glitchy mesh

Shaders

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Apr 07, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project2. Run the scene3. Notice that generated mesh is glitchy Note: Happens on DX11 and GLCor... Read more

0
votes
Fixed

[Trigger] Exit callback stopped working

Shuriken

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Apr 07, 2016

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Version/s: 5.5.0a1

Exit callback on particle triggers is not working. Repro steps:1. Open Bug_RadiusScale scene in 5.4.0b142. Press play and observe pa... Read more

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