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Cloth constraint/collision nodes don't update position if cloth is moved...
How to reproduce: 1. Open attached project ("Cloth.zip") 2. Open scene Scenes/SampleScene.unity 3. Select the Plane GameObject in th... Read more
Using Mathf.Infinity in Attribute throws an IL2CPP error when building A...
To reproduce: 1. Open the attached project. 2. Switch platform to Android 3. Build using IL2CPP Expected: Build succeeds Actual: Bu... Read more
[Profiler] NULL's are not reflected correctly in Profiler
To reproduce: 1. Run Editor. 2. Open profiler. 3. Profile playmode. 4, In Timeline open Idle section. Actual result: Observe ... Read more
Editor crashes when adding a Sample Texture 2D Shader Graph node
Steps to reproduce: 1. Open QA-supplied project ("Sample Bug.zip") 2. Select and open "New Shader Sub Graph" in the Assets folder 3.... Read more
Editor crashes on selecting shader dropdown in the inspector after packa...
Editor crashes on selecting shader dropdown in the inspector after resetting package to default Steps to Repro: 1. Create a new pr... Read more
[Editor] [MAC]The Windows that are unattached and overlap the Editor Win...
How to reproduce: 1. Create a new Project 2. Open the Project Settings Window 3. Resize the Editor Window so it is not Full Screen 4... Read more
Absolute paths from included packages cannot be converted to virtual pat...
Original PR: https://ono.unity3d.com/unity/unity/pull-request/116802/_/scripting/logical-paths Read more
[Perforce] Unable to submit changes when files outside of perforce are c...
Steps to reproduce: 1. Set up Perforce workspace 2. Create project at least a level deeper than root directory 3. Create another fol... Read more
Instancing material made by using the Shadergraph causes Instancing Prop...
To reproduce: 1. Open the user's attached project 2. Open and play the Sample Scene Expected: 4 Different color spheres are drawn A... Read more
Memory Profiler reporting 4x lower Texture2D memory usage when Texture S...
Steps to reproduce: 1. Open Project "MemoryProfilerBug" 2. Profile Memory on Build with Texture Steaming enabled 3. Take a Snapsh... Read more
All about bugs
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