Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0b1
2019.1.0b8
Issue ID
1139579
Regression
Yes
Using Mathf.Infinity in Attribute throws an IL2CPP error when building APK for Android using IL2CPP backend
To reproduce:
1. Open the attached project.
2. Switch platform to Android
3. Build using IL2CPP
Expected: Build succeeds
Actual: Build fails with the IL2CPP error
(error: no member named 'numeric_limits' in namespace 'std')
Reproduced with: 2019.1.0b1, 2019.1.0b9, 2019.2.0a10
Not reproduced with: 2018.3.11f1, 2019.1.0a14,
Regression started in: 2019.1.0b1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
Peter77
Apr 09, 2019 05:26
Related forum thread:
https://forum.unity.com/threads/case-1139579-using-mathf-infinity-makes-il2cpp-compile-error.648922/