Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.1.9f2
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1139589
Regression
No
Cloth constraint/collision nodes don't update position if cloth is moved using transform sliders
How to reproduce:
1. Open attached project ("Cloth.zip")
2. Open scene Scenes/SampleScene.unity
3. Select the Plane GameObject in the Hierarchy
4. Activate the Cloth Constraints tool
5. Move the Plane using the Transform position slider or by typing a position directly
- Note the constraint nodes stay in place while the plane itself moves
- Happens with both the constraint and self-/inter-collision nodes
- This issue prevents painting constraints using the Paint tool (where the constraints don't match the mesh) and selecting nodes in one spot selects them in a different one, at a relative location
Expected result: Nodes move together with a plane
Actual result: Nodes don't move together with a plane
Reproducible with - 2017.4.24f1, 2018.3.11f1, 2019.1.0b10, 2019.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2019.3):
Fixed in 2019.3.0a11