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Fixed in 2019.3.X

Votes

0

Found in

2017.4.0f1

2018.3.0a1

2018.3.8f1

2019.1.0a1

2019.2.0a1

Issue ID

1139438

Regression

No

Memory Profiler reporting 4x lower Texture2D memory usage when Texture Streaming is enabled

Profiling

-

Steps to reproduce:
1. Open Project "MemoryProfilerBug"
2. Profile Memory on Build with Texture Steaming enabled
3. Take a Snapshot of Detailed Profile, see Assets -> Texture2D
4. Profile Memory on Build with Texture Steaming disabled
5. Take a Snapshot of Detailed Profile, see Assets -> Texture2D
6. The values don't differ by a factor of 4

Expected result: Texture2D memory allocation is independent of Texture Streaming Option
Actual result: Texture2D memory allocation as reported by the Profiler is dependent on Texture Streaming Option

Reproducible with: 2017.4.24f1, 2018.3.11f1, 2019.1.0b9, 2019.2.0a10

Note: Reproducible with the new Memory Profiler as well

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