Search Issue Tracker

Fixed in 2019.3

Votes

0

Found in

2017.4.0f1

2018.3.0a1

2018.3.8f1

2019.1.0a1

2019.2.0a1

Issue ID

1139438

Regression

No

Memory Profiler reporting 4x lower Texture2D memory usage when Texture Streaming is enabled

Profiling

-

Steps to reproduce:
1. Open Project "MemoryProfilerBug"
2. Profile Memory on Build with Texture Steaming enabled
3. Take a Snapshot of Detailed Profile, see Assets -> Texture2D
4. Profile Memory on Build with Texture Steaming disabled
5. Take a Snapshot of Detailed Profile, see Assets -> Texture2D
6. The values don't differ by a factor of 4

Expected result: Texture2D memory allocation is independent of Texture Streaming Option
Actual result: Texture2D memory allocation as reported by the Profiler is dependent on Texture Streaming Option

Reproducible with: 2017.4.24f1, 2018.3.11f1, 2019.1.0b9, 2019.2.0a10

Note: Reproducible with the new Memory Profiler as well

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.