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1
votes
Fixed

.NET 4.x Runtime Script Component can not be loaded when it has more tha...

Inspector Framework

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Mar 18, 2019

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Version/s: 2018.2.2f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "SampleScene" Scene in the attached "PartialedNestedClasses.zip" 2. Open the "PartialNestedClasses.cs"... Read more

0
votes
Fixed

[HDRP] Unlit Shader Exposure Weight slider has no effect, or the weight ...

Package: Scriptable Render Pipeline HD

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Mar 18, 2019

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Version/s: 5.7.2

Steps to reproduce: 1. Open attached project 2. Select the Sphere game object 3. Tune the slider and observe that it has no effect ... Read more

0
votes
Fixed

[OpenGLES2] A pink Grid covers the Scene view when mouse is over a Terra...

Terrain

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Mar 18, 2019

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Version/s: 2018.3.0b6, 2018.3.10f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open the attached project "Case_1138137" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. I... Read more

1
votes
Fixed

ReflectionTypeLoadException is thrown when using Reflection to get the t...

Mono

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Mar 18, 2019

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Version/s: 2018.3.7f1, 2018.3.8f1

To reproduce: 1. Download attached project "ReflectionCrash.zip" and open in Unity 2. Open "TestScene" scene 3. Press Editor > Refl... Read more

1
votes
Fixed

[CPU PLM] OpenRL reported error code 502 errors when recompiling lightma...

Progressive Lightmapper

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Mar 18, 2019

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Version/s: 2019.2.0a6

Steps to repro: 1. Open the attached project (from the comments section); 2. Open 'ProgressiveLightmappingExample' scene; 3. In the... Read more

1
votes
Won't Fix

[Remote] Editor and Remote crashes when running a project via unity Remo...

Mobile

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Mar 18, 2019

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Version/s: 2018.3.7f1

To reproduce: 1. Open attached project "SkeeBall.zip", scene "Game" 2. Enter Play mode with Unity Remote device connected 3. Throw a... Read more

0
votes
Fixed

CPU Profiler Timeline's thread UI overlay gradient becomes offset when t...

Profiling

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Mar 18, 2019

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Version/s: 2018.1.0a1, 2019.1.0a1, 2019.2.0a2, 2019.2.0a7

How to reproduce: 1. Open the attached project "ProfilerThreadUIVisualGlitch.zip" 2. Enter Play Mode 3. Resize the Profiler Window v... Read more

0
votes
By Design

Applied nested prefab instance in prefab mode is duplicated in variant i...

Scene Management

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Mar 18, 2019

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Version/s: 2019.2.0a10

Steps: 1. Create the three prefab assets ('Root', 'Nestee1', 'Nestee2') and instantiate their instances 2. Add Nestee2 to Nestee1 an... Read more

0
votes
Fixed

[Shader Graph] Having multiple Custom Function Nodes with multiple funct...

Package: Shader Graph

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Mar 18, 2019

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Version/s: 5.8.2-preview

Reproduction steps: 1. Open "SG_CustomInclude.zip" project 2. Reimport "TestGraph" shader 3. Notice error Expected Result: Having ... Read more

0
votes
Fixed

Texture on a Terrain is painted in a square shape which only has Texture...

Terrain

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Mar 18, 2019

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Version/s: 2018.3.0a6, 2019.1.0a1, 2019.1.0b6, 2019.2.0a1

Steps to reproduce: 1. Open the attached project "Case_1138011" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. I... Read more

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