Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
2019.2.0a6
Issue ID
1138106
Regression
No
[CPU PLM] OpenRL reported error code 502 errors when recompiling lightmapping shaders during the bake
Steps to repro:
1. Open the attached project (from the comments section);
2. Open 'ProgressiveLightmappingExample' scene;
3. In the Lighting window press 'Generate Lighting' button;
4. When the baking starts select Assets>Recompile Lightimapping Shaders.
Actual result:
Errors:
`OpenRL reported error code 502: OpenRL error occured: RL_INVALID_OPERATION: Too many output rays emitted from program 'DefaultVertexShader:Standard'. (rl_CurrentPrimitive = 9ea66c3e13281928d27bbfcf0c7e3da8:0; rl_InRay.class = 0; rl_OutputRayCount[0] = 17)
RtlLookupFunctionEntry returned NULL function. Aborting stack walk.
0x00007FF77C5FE5BC (Unity) [stackwalker.cpp:963] StackWalker::GetCurrentCallstack
0x00007FF77C601A91 (Unity) [stackwalker.cpp:942] StackWalker::ShowCallstack
0x00007FF77AC7F6D5 (Unity) [stacktrace.cpp:140] GetStacktrace
0x00007FF77D140F90 (Unity) [logassert.cpp:1026] DebugStringToFile
0x00007FF77CF0A9A9 (Unity) [pvrcontextmanager.cpp:89] PVRConsoleMgr::ErrorPrintString
0x00007FF77A98C1B2 (Unity) [consolemgr.h:83] Wintermute::ConsoleMgr::Print
0x00007FF77A98C27C (Unity) [contextmgr.cpp:70] Wintermute::ContextMgr::RLErrorCatcher
0x0000000180005ADF (OpenRL) [rlcontext.cpp:296] RLContextTriggerError
0x0000000180005C3B (OpenRL) [rlcontext.cpp:103] RLContextMCNotify
0x0000000180024443 (OpenRL) [maincontext.cpp:520] MainContextRaiseError
0x000000018002ECB6 (OpenRL) [rterrors.cpp:155] _RTError
0x0000000180087952 (OpenRL) [zipshading.cpp:743] DisplayOutputRayOverflowError
0x000000018006641B (OpenRL) [zipshading_sse.cpp:342] ZipShadingRuntime_EmitRayWithoutDifferentialsSSE
<Missing stacktrace information>
`
are shown in the Console. See attached video and Editor.log file.
Expected result:
Lightmapping shaders are recompiled without errors.
- Reproducible only in lighting/recompile-shaders-crash, that fixed a crash when recompiling lightmapping shaders;
- Reproducible on Windows and OSX;
- The issue reproduces only with CPU Lightmapper;
- The issue doesn't influence the bake in any case.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
virtueelbouwen
Nov 10, 2020 13:28
Running in to this issue aswell on 2019.4.12f1