Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0a6
2019.1.0a1
2019.1.0b6
2019.2.0a1
Issue ID
1138011
Regression
Yes
Texture on a Terrain is painted in a square shape which only has Textured border when Graphics API for Windows is set to Vulkan
Steps to reproduce:
1. Open the attached project "Case_1138011"
2. Navigate to Project -> Assets -> Scenes and open SampleScene
3. In the Hierarchy window select the "Terrain" GameObject
4. In the Inspector window select "Paint Terrain" option
5. Under the "Terrain Layers" select "Grass Texture Paint"
5. Paint the Texture on the Terrain
Expected results: Texture is painted on a Terrain with a selected Brush style
Actual results: Texture is painted jittery in a square shape with any Brush style
Reproducible with: 2018.3.0a6, 2018.3.10f1, 2019.1.0b8, 2019.2.0a9
Not reproducible with: 2017.4.24f1, 2018.3.0a5
Notes: The bug only occurs if the Brush is dragged across the Terrain. There were some changes made to Terrains in Unity version 2018.3.0a4.
Fixed in : 2019.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment