Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2018.1.0a1
2019.1.0a1
2019.2.0a2
2019.2.0a7
Issue ID
1138060
Regression
No
CPU Profiler Timeline's thread UI overlay gradient becomes offset when the Profiler Window is resized
How to reproduce:
1. Open the attached project "ProfilerThreadUIVisualGlitch.zip"
2. Enter Play Mode
3. Resize the Profiler Window vertically with the mouse
Expected result: the CPU Profiler Timeline's UI resizes correctly
Actual result: the CPU Profiler Timeline's thread rectangles' dark gradients are offset from the thread rectangles
Reproducible with: 2018.10f1, 2019.1.0b8, 2019.2.0a9
Not reproducible with: 2017.4.24f1 (no gradients are used in the CPU Profiler Timeline)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling
- Multiple "Incompatible keyword states" or “Keyword state size mismatch (60 vs 59 keywords)“ Errors when opening the project
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0a12