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[URP] Shader quality tiers are compiled and included in the build and th...
Steps to reproduce: 1. Open User-supplied project ("LWRPConfigureHardwareTiers.zip") 2. Open Project Settings -> Graphics Expected:... Read more
Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...
How to reproduce: 1. Open user-submitted project (8BonesCrash) 2. Select the mount.fbx asset 3. In the import settings navigate to t... Read more
"Assertion failed on expression: 'pred(*previous, *i)' " is thrown on ad...
Assertion failed on expression: 'pred(*previous, *i)' is thrown when a new scene is added additively to an existing baked scene havi... Read more
[ProBuilder] Box Selection for Vertices does not select all some Vertice...
How to reproduce: 1. Create a new URP Template project 2. Import ProBuilder 3. Create a Shape with a large number of Vertices (A Sph... Read more
Memory leaks when moving around/navigating in HDRP Scene and Scene light...
How to reproduce: 1. Open the attached 'project-1211183.zip' project 2. In the Scene window disable scene lighting (lightbulb icon) ... Read more
[2D Sprite] Preview of deleted texture is still visible in Sprite Editor...
Preview of deleted texture is still visible in Sprite Editor Window in Secondary Textures list Steps to reproduce: 1. Open attache... Read more
[Probuilder] NullReferenceException is thrown on selecting "Gen Shadow O...
While creating new ProBuilder mesh child with inverted normals on selecting "Gen Shadow Obj" tool from ProBuilder window, NullRefere... Read more
[Editor]Resizing the editor while multiple columns are set will cause re...
Dragging the resizable windows in the Editor will cause flickering corruption on some windows. This can be noticed with white/black ... Read more
[2D] ArgumentException thrown continuously when GameObject assigned to "...
On assigning GameObject to "Connected Rigid Body" under preset of the any "2D Joint" component throws ArgumentException continuously... Read more
[Android][ARMv7] Cannot establish connection using System.Net.WebSockets...
How to reproduce: 1. Open the attached "advapi32_test_project.zip" Project 2. The project by default is set to be ARMv7, so add ARM6... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP