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Shader properties window missing certain features, adding 'Space' to une...
Reproduction steps:1. Open the attached project2. Select 'Sphere' in the Hierachy3. Check the Renderer properties in the Inspector N... Read more
AudioClip is destroyed after AudioSource.Stop is called
Steps to reproduce: 1. Open attached project2. Open scene "AudioClipTest" and run it3. in game view, click Play button and notice th... Read more
[CEF] TypeError: undefined is not a function. Crash!!! Crash after closi...
How to reproduce: 1. Start Unity and select the attached project (On disk).2. Open "Services" Window and make sure both Cloud Build ... Read more
:GitRepoService::NameTakenError: Publishing with Collaborate does not work
Publishing with Collaborate does not work 1. What happenedEvery Time I want to publish a new version for my team members, it says: "... Read more
Adjusting Shadow Strength on a realtime light causes lightmapped objects...
Steps to reproduce: 1. Open the attached project.2. Go to 'Build settings' and set it to iOS platform.3. In the 'Hierarchy' window, ... Read more
Instanced objects are rendered wrong when 2 directional lights with impo...
How to reproduce:1. Open the attached project2. Open the main.unity scene3. Note how both cubes are rendered differently, although t... Read more
[Sprite][StandardShader] Artifacts appear in sprites when standard shade...
How to reproduce:1. Open the attached project2. Open test scene and turn off 2D3. Move the scene view (there are few sprites with ne... Read more
Project crashes when UnityWebrequest.GetAudioClip() is being used
Reproduction steps:1) Open user's attached project2) Open "file_protocol" scene3) Build and run the project on Android device-- Cras... Read more
[IL2CPP] Android build fails to compile with IL2cpp
Steps to reproduce:1) Open the attached project.2) Switch the platform to Android.3) Set the Scripting Backend to IL2cpp.4) Build th... Read more
Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->
How to reproduce: 1. Open the attached project and "Level9" scene in it.2. Open Lighting window and enable Precomputed Realtime GI a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open