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[iOS/Xcode]Compilation fails because "libicucore.tbd" is not added corre...
Steps to reproduce the issue:1. Download and open attached project.2. Build the project for iOS.3. After the building process is com... Read more
Undo resets inspector for ExecuteInEditMode scripts when same object has...
Steps to reproduce: 1. Open attached project "820473.zip"2. Open scene repro3. Click on "Cube" and notice that it has Test script wi... Read more
[Standalone] Unity doesn't give a proper error message on build & run, i...
Reproduction steps:1. Build & run any project to Windows Standalone.2. While app is running, build & run it again3. Fails wi... Read more
Errors when closing the "Save assets" window after exporting a package
Steps to reproduce : - make sure "Verify Saving Assets" is checked in the Preferences- create a new scene- save the scene- try to ex... Read more
[Unet] non-zero netId error after certain lobby example use-case scenario
Steps to reproduce:1. Open attached project2. Build and run this project3. Play in editor4. Press "play and host" in editor and then... Read more
Crash in TexturesD3D9::UploadTextureSubData2D after locking/unlocking co...
To reproduce:1. Build and run project2. Lock computer after playing the splash screen3. Editor crashes Reproducible with 5.5.0a2, 5.... Read more
Sprite material disappears when opening a project created on 5.4 with 5.5
To reproduce:1. open the attached project on 5.4.0f32. make sure unity_icon1 in the scene has Sprites-Default material on it3. close... Read more
Crash after selecting a substance material once build platform is switched
Repro steps:1. Open "case_820207-New_Unity_Project" project2. In build setting change platform3. Exit build settings4. In asset fold... Read more
VRDevice.refreshRate reported as 0 on Oculus SDK
Steps to reproduce:1. Download and open the attached project(refreshRateBug.zip) on an Oculus connected machine2. Enter Play mode3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section