Search Issue Tracker
Fixed in 5.4.2
Votes
1
Found in
5.4.0f3
Issue ID
820487
Regression
Yes
[iOS/Xcode]Compilation fails because "libicucore.tbd" is not added correctly to the generated project
Steps to reproduce the issue:
1. Download and open attached project.
2. Build the project for iOS.
3. After the building process is completed, connect any iOS device and open Xcode.
4. Try compiling the project.
Actual result:
The compilation process fails.
Warning: Multiple build commands for output file /.../libicucore.tbd
error: /.../libicucore.tbd: No such file or directory
Expected result:
The project should be successfully compiled.
Reproduced with:
5.1.5f1, 5.2.5f1, 5.4.0b25, 5.4.0f3.
Cannot reproduce with:
5.3.5f1, 5.3.6p1, 5.5.0a3, 5.5.0a5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment