Search Issue Tracker
Fixed in 5.4.2
Votes
1
Found in
5.4.0f3
Issue ID
820487
Regression
Yes
[iOS/Xcode]Compilation fails because "libicucore.tbd" is not added correctly to the generated project
Steps to reproduce the issue:
1. Download and open attached project.
2. Build the project for iOS.
3. After the building process is completed, connect any iOS device and open Xcode.
4. Try compiling the project.
Actual result:
The compilation process fails.
Warning: Multiple build commands for output file /.../libicucore.tbd
error: /.../libicucore.tbd: No such file or directory
Expected result:
The project should be successfully compiled.
Reproduced with:
5.1.5f1, 5.2.5f1, 5.4.0b25, 5.4.0f3.
Cannot reproduce with:
5.3.5f1, 5.3.6p1, 5.5.0a3, 5.5.0a5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment