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GetPreloadData crash when loading Asset Bundles
Steps to reproduce:1. Open user-supplied project2. Run Sample scene3. Press `prepare` button` and press the `trigger` button Expecte... Read more
Importing the 2D Pixel Perfect package may result in exceeded path symbo...
How to reproduce:1. Create a new project. Make sure that the project path is at least 89 symbols long2. Open the Package Manager win... Read more
The Effects button 'skybox, fog, and various other effects' gets toggled...
How to reproduce:1. Create a new project2. Enter the Scene View and enable the Effects button3. Enter the Play Mode (it can be exite... Read more
In Standalone build, File WriteAllText does not save the file when using...
How to reproduce:1. Open attached project "MinerSaveJson.zip"2. In Project Settings, make sure that either "IL2CPP" scripting backen... Read more
New Cylinder Shape Radius is limited to 0.001 and cannot be changed when...
How to reproduce:1. Open the attached 'project-1228271.zip' project2. In the ProBuilder window select the '+' button next to 'New Sh... Read more
CrashReporting::LogBuffer::RecordLogMessage may crash if called from mul...
If there are many background threads all logging messages at once, CrashReporting::LogBuffer::RecordLogMessage may crash. As a worka... Read more
Unity can only display one Web Camera at once when trying to use Multipl...
How to reproduce:1. Open the user's project2. Open the scene "Test_WebCam_1"3. Press Play Expected result: Both cameras show upActua... Read more
[XR SDK][MockHMD] Editor crashes after switching rendering modes and ent...
How to reproduce:1. Create a new project2. Add Terrain Game object to the scene (Right click on Hierarchy window->3D Object->T... Read more
The camera gizmo icon is not displayed
Repro steps: 1. Create a new 3D project Result: The camera icon cannot be seen.Expected: The camera gizmo icon should be displayed R... Read more
[Outputs] 'InvalidCastException: Specified cast is not valid.' when usin...
Repro steps:1. Create a new VFX or open an existing one.2. Create any Mesh context (i.e. Output Particle Mesh, Output Mesh, etc.)3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build