Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2017.4.31f1
2018.3.13f1
2018.4.5f1
2019.1.0f1
2019.2.0a11
2019.3.0a1
Issue ID
1173610
Regression
Yes
Particle trails use the wrong texture when several ParticleSystems are being rendered with different Textures
How to reproduce:
1. Open attached project
2. Open Main scene
3. Enter the Play Mode
Expected results: The rain particle trails are always rendered using UnityWhite texture
Actual results: The rain particle trails get rendered using the atlas texture in some frames
Only happens if trail uses Sprites-Default material. Using Default-Particle or Default-Line doesn't reproduce same issue.
Reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Not reproducible with: 2017.4.30f1, 2018.3.12f1, 2019.1.0b10, 2019.2.0a10
Note: If you use the frame debugger on a frame where the rain particles are being rendered incorrectly you can confirm it uses the atlas texture
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Low FPS persists when re-entering Play mode after an extended session in a specific project
- ListView list items in UIToolkit get stuck when reorderMode is set to Animated and they are reordered using two or more fingers on touch devices
- Editor or player crashes when using a deeply nested Particle System with a sub-emitter that has multiple references
- [Metal][iOS] Application freeze when switching between portrait and landscape orientation on iPad Pro
- Tile Palette grid is moved after entering Play Mode
Add comment