Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2017.4.31f1
2018.3.13f1
2018.4.5f1
2019.1.0f1
2019.2.0a11
2019.3.0a1
Issue ID
1173610
Regression
Yes
Particle trails use the wrong texture when several ParticleSystems are being rendered with different Textures
How to reproduce:
1. Open attached project
2. Open Main scene
3. Enter the Play Mode
Expected results: The rain particle trails are always rendered using UnityWhite texture
Actual results: The rain particle trails get rendered using the atlas texture in some frames
Only happens if trail uses Sprites-Default material. Using Default-Particle or Default-Line doesn't reproduce same issue.
Reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Not reproducible with: 2017.4.30f1, 2018.3.12f1, 2019.1.0b10, 2019.2.0a10
Note: If you use the frame debugger on a frame where the rain particles are being rendered incorrectly you can confirm it uses the atlas texture
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Tree cast Realtime and Baked shadows simultaneously when "Mixed" Light mode and "Subtractive" Baked Illumination is used in Edit mode
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
Add comment