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Fixed in 2020.1.X

Fixed in 2018.4.X, 2019.2.X, 2019.3.X

Votes

0

Found in

2017.4.31f1

2018.3.13f1

2018.4.5f1

2019.1.0f1

2019.2.0a11

2019.3.0a1

Issue ID

1173610

Regression

Yes

Particle trails use the wrong texture when several ParticleSystems are being rendered with different Textures

Visual Effects - Legacy

-

How to reproduce:
1. Open attached project
2. Open Main scene
3. Enter the Play Mode

Expected results: The rain particle trails are always rendered using UnityWhite texture
Actual results: The rain particle trails get rendered using the atlas texture in some frames

Only happens if trail uses Sprites-Default material. Using Default-Particle or Default-Line doesn't reproduce same issue.

Reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Not reproducible with: 2017.4.30f1, 2018.3.12f1, 2019.1.0b10, 2019.2.0a10

Note: If you use the frame debugger on a frame where the rain particles are being rendered incorrectly you can confirm it uses the atlas texture

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