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[Timeline] Changing audio clip speed in audio track does not immediately...
Steps to reproduce: 1. Open attached project 2. Select "Timeline" object and in the Timeline editor window press play to listen to t... Read more
[Timeline] Audio track with no audio source acts as 3D spatial blended a...
Steps to reproduce: 1. Open attached project 2. Enter play mode 3. Music is playing on the left side of the headphones/speakers at t... Read more
Skinned Mesh Renderer Component fails to handle Object Transform correctly
How to reproduce: 1. Open user-supplied project 2. Select "Plane" GameObject 3. Rotate GameObject 4. Observe Game and Scene Windows ... Read more
[OSX][GPUPLM]OS Kernel Panic crash with 'Thread may have been prematurel...
Prerequisites: For repro the following setup is needed: - An Apple machine with discrete GPU having more than 4GB of VRAM and (possi... Read more
[Build&Run] Build fails with unclear error message.
How to reproduce: 1. Download the attached project or import it from AssetStore -> Crashy Racing 2. Switch platform to Android/iOS o... Read more
Project gets wiped when Temp folder is deleted while the Editor is still...
Reproduced on Linux, Windows and Mac How to reproduce: 1. Create or open any Unity project on at least 2019.3.0a4 2. Delete the pro... Read more
[ECS] Build fails with ECS package
Steps to reproduce: 1. Create a new project 2. Add Entities package 3. Build a Standalone player Results: IL2CPP Player build fails... Read more
Burst build compilation fails when jobs are encased with #if UNITY_EDITOR
How to reproduce: 1. Open attached project "case_1160400-burst_fail_2.zip" 2. Build and run the game 3. Observe Console Window Exp... Read more
[IAP] Non-renewable subscription getExpireDate() returns a non valid exp...
To reproduce: 1. Open attached project "" 2. Open "IAP Demo.unity" scene 3. Set up a Non-Renewable subscription in iTunes connect (y... Read more
Raster Occlusion Culling does not work on specific Nvidia cards
To reproduce: 1) Open the attached project and SampleScene 2) Play it Attached renderdoc capture from working and non working versi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WaitForEndOfFrame does not work when the Game view is not visible
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend