Search Issue Tracker
Fixed in 8.0.0
Votes
0
Found in [Package]
7.0.1
Issue ID
1177594
Regression
No
[URP/Fog] VFX Particles
Repro steps:
1. Import the attached package in a project running LWRP / Universal RP
2. Enable Fog in the lighting settings and set it to Exponential or Exponential Squared
3. Change the Density and observe how the quad and the VFX in the scene are receiving inverted fog values.
Note:
- Works fine with Linear fog
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
Add comment