Search Issue Tracker
Fixed in 8.0.0
Votes
0
Found in [Package]
7.0.1
Issue ID
1177594
Regression
No
[URP/Fog] VFX Particles
Repro steps:
1. Import the attached package in a project running LWRP / Universal RP
2. Enable Fog in the lighting settings and set it to Exponential or Exponential Squared
3. Change the Density and observe how the quad and the VFX in the scene are receiving inverted fog values.
Note:
- Works fine with Linear fog
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Add comment