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UnityWebRequest GetAssetBundle crashes when downloaded content is empty
1. Deploy my attached file(test.php) to server OR create any kind of method that would return a empty body on your backend2. Create ... Read more
[Win] profiler stops after a few seconds
-e: see title, starts up but after a few seconds it stops logging--works on OSX and 5.4+5.3 on Windows -repro:--open attached projec... Read more
[AW] Selecting multiple keys in baked animation clip slows down renderin...
Repro:- Open scene provided in attachment (AnimationWindowPerformance.zip)- Open scene 'Untitled'- Select game object 'Horse 2.0 Plu... Read more
Game sounds are not muted while Unity Ad is playing
To reproduce:1. Open attached project2. Press "Refresh access" in Services tab3. Play the scene "UnityAdsExample.unity"4. Wait until... Read more
Assets last imported before 5.5.0b3 don't show up in inspector selection...
To reproduce:1) Create new project in 5.5.0b2-2) Create new material in Project View3) Create a cube in scene4) Try to add a materia... Read more
Il2cpp Android build on Windows fails
Il2cpp Android build on Windows fails 1. What happenedEditor tries access clang++ on the wrong path./android-ndk-r10e/toolchains/llv... Read more
[WebGL] System.GC.Collect(1) crashes in WebGL build
To reproduce:1) Open attached project and scene inside of it2) Build the project for WebGL3) Run it4) Click the button in the middle... Read more
[OSX] Performance regression in FF nightly (52)
-e: see title--works well in FF49 and 50, Chrome (+canary)--also works well on Windows Nightly and all the rest -repro:--get standar... Read more
A portion of Spotlight is clipped at a specific angle with camera set to...
To reproduce:1. Open the project attached by the user2. Open Game view3. Notice that part of the Spotlight isn't rendered on the gro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open