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Status: Fixed in Unity 5.6.0
GetCurrentAnimatorStateInfo/GetNextAnimatorStateInfo return wrong normalized time while transitionning to self
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Version Control] CS2001 Missing file exception causes build to fail
- [Texture Importer] ETC1 sprites with alpha are imported / packed without alpha
- Terrain standard shader displays smoothness with max value
- Animator.Rebind() resets game object position to the original instantiation position
- Large amounts of data is Written to Disk when 1000 materials are created with script