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SystemInfo.operatingSystem shows different Windows build version than Ed...
How to reproduce:1. Open the attached project "OperatingSystemCase.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. O... Read more
Sequential shader compilation significantly slows down AOV capture when ...
How to reproduce:1. Open users attached project2. Open Assets > Scenes > SampleScene.unity3. Open Window > General > Rec... Read more
[HDRP APV] Reflections look over exposed while normalization is enabled ...
Repro:1) Open the project APV branch. https://github.com/iM0ve/Spotlight-HDRP/tree/APV2) Open main scene and load Day scene3) Bake l... Read more
Object Picker field get repainted but doesn't change place when called f...
Steps to reproduce:1. Open a new or existing project2. Create a Cube GO in the scene and select it so the components are visible in ... Read more
VFX Property Binder breaks when connecting GPU Event to Initialize Parti...
How to reproduce:1. Open the user's attached "T1175885_VFX" project2. Open the "Test_VFXGraph_Subgraph" VFX file from the Project Br... Read more
NullReferenceException is thrown when hovering with any Object over the ...
How to reproduce:1. Open the user's attached "UI Toolkit ET" project2. Open the "Windows -> UI Toolkit -> Samples" window from... Read more
[Linux] Trying to switch to Scene from Game Window while in Play Mode in...
Repro steps:1. Create a new project2. Enter Play Mode3. Try switching to the Scene Window tab Actual: Game Window is maximizedExpect... Read more
Light probes lose lighting in Play mode and builds
Reproduction steps:1. Open the user's project2. Generate Lighting in the Lighting window3. Play the "Bug Demo" scene4. Watch both Sc... Read more
Mesh is rendered incorrectly when _Float16 property is used in Shader
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy window, double-click the Gam... Read more
Mesh Collider whose Mesh has Read/Write property disabled doesn't detect...
Steps to reproduce:1. Open the user attached "DedicatedServerCollisionTest.zip" project2. In Toolbar select File > Build Settings... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open