Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.2
2022.1
2022.2
2022.2.0a7
Issue ID
1407423
Regression
No
Object Picker field get repainted but doesn't change place when called from another window
Steps to reproduce:
1. Open a new or existing project
2. Create a Cube GO in the scene and select it so the components are visible in the inspector
3. Expand Materials dropdown in Mesh Renderer component
4. Open UI Toolkit Samples (Window -> UI Toolkit -> Samples)
5. Select Object Field sample
6. Click on the Material Object Picker in the Mesh Renderer component visible in Inspector
7. Click Object Picker icon on the UXML Field in the UI Toolkit Samples window
Expected results: Object Picker opens up next to the clicked icon
Actual results: Object Picker is redrawn and contents are updated, but the window itself remains in the same location where it was opened first
Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.13f1, 2022.1.0b8, 2022.2.0a7
Notes:
- On 2019.4.36f1 the Object picker spawns in the same place, no matter where from it was opened and clicking the Object Picker in another field would just close it
- Not reproducible on Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “STP” in Project window > Advanced Upscalers by Priority menu list is shown as available to add when it is already added to the list
- Rename fails with an error “Canceling DisplayDialog” when renaming a Mipmap Limit Group in Project Settings > Quality after adding a new group
- Obsolete API warning CS0618: 'HDAdditionalLightData.SetIntensity(float)' is thrown when installing “Output Event Helpers” Samples to the project
- Misaligned “Show Property Gizmo” and affected “Color” field in Inspector of a VFX Asset
- UIElements Style.translate is shifted down on the Y axis when in Play Mode
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a9. Object Selector not changing position when called from another window.