Search Issue Tracker

Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2019.4

2020.3

2021.2

2021.2.10f1

2022.1

2022.2

Issue ID

1403469

Regression

No

Sequential shader compilation significantly slows down AOV capture when using the Recorder package

Shader System

-

How to reproduce:
1. Open users attached project
2. Open Assets > Scenes > SampleScene.unity
3. Open Window > General > Recorder > Recorder Window
4. In the Recorder window click the "START RECORDING" button
5. Open the Task Manager
6. In the Task Manager locate and expand "Unity Editor"
7. Observe the Task Manager

Expected result: Multiple "Unity Shader Compiler" processes are used
Actual result: Single "Unity Shader Compiler" process is used

Reproducible with: 2019.4.35f1, 2020.3.29f1, 2021.2.13f1, 2022.1.0b9, 2022.2.0a6

  1. Resolution Note (2022.2.X):

    Fixing this requires non-trivial changes to the render loop code.
    We will schedule this as feature work and prioritise with other features.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.